HUMAN FEAR
Consider this example. Lion is walking together with allied Balanar beside you. Then, suddenly, enemy Troll and Spectre come and try to kill both of them (assuming around mid game, and it's night). In a glance, Lion's side seems to be winning. However, after Lion casts Impale (hitting both) and Voodoo to Spectre, Troll activated Battle Trance and starts charging at Lion. Being a fragile Hero, Lion runs away. It is unfortunate that Lion runs too far, leaving Balanar surrounded by 2 enemy Heroes (perhaps Spectre is dying since she suffers from Void)
In that example, Lion's side should have won if only Lion would run around in circles instead of running away. If Lion runs in circles, yes, he will still get hits from Troll, but then Balanar can also hit Troll, maybe even together with Lion. This is just an example though, experienced players or arranged teams surely can do better.
This 'human fear' is what probably caused Lion to run away. Very often players run away from a fight while still having let's say over 60% HP. Even squishy Heroes can take another second to take some damage, making the attacker very vulnerable to allied attack, then run away at red HP. That, at the same time, encourages the attacker to push himself to kill the Hero, often getting himself killed in the end to the allies.
(of course, there are conditions to this. only do this if you are sure that you can escape safely. watch out for disables)
This kind of fear is to be taken advantage of when doing battles. Always try to target squishy casters, never target tanks -- if you do, then the enemy's tank has just done his job, we do not want that. Imagine a Zeus in the enemy team. Every about 2.5 seconds or so he can cast Arc Lightning and deal 11% of your current HP as magic damage. Tell your carry to target Zeus. Soon Zeus will back off and try to run away. Even if Zeus does not die, that running prevents him from unleashing his Static Field.
(smart Zeus should try to run and cast Arc Lightning alternatively. if Zeus dies too fast, then buy more HP etc.)
These are just few examples. Some other cases such as Sven with GS charging at a team (causing them to spread) or Bradwarden coming to protect an attacked ally (causing the attacker(s) to give up and run since they'll be stunned if Brad comes too close) and many more. There are just too many cases in DotA. Humans. Emotions do play a lot during games. This is one of their effects.


LinkBack URL
About LinkBacks


HUMAN FEAR
Reply With Quote
and I agree
.
. 




